Personal Projects
A lot of times, my personal work comes out whenever we are needing extra support on a project or if there just isn't the right staff available. 

I enjoy putting on various hats and love when I get a chance to use my creativity in other areas.
The Language of TUG

TUG - Nerd Kingdom

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A rich lore to discover was a huge part of TUG and to build up part of that lore I created font packs for our in-game text as well as several variations on the writing styles by factions within the game.
Veteran Patches

Star Wars Kinect - Terminal Reality

MechKnight Chronicles

Unnannounced Game - Dinosaur Games

This is Dinosaur Games concept trailer for their new game.  I worked on helping them with level design scripting, FX implementation and cinemat scripting in the infernal engine.  The trailer is comprised from in-game assets for the Infernal Engine.
Album Art Concepts

Star Wars Kinect - Terminal Reality

While working on the dance mode in Kinect Star Wars, it came to my attention that we were missing out on a real opportunity to endear the mode to players. 

The majority of the music was based on parodies of actual songs so why not create parody album covers using Star Wars characters!

Lucasarts really loved the idea and took my small concept pitches to fruition for the final game's UI.
Atomic Super Men!

Half-Life 2 Cinematic

This was a short project where I used the cinematic editor to author some of my own cutscenes and storytelling moments.
"Flash Gordon" Hanger Scene

3D Studio Max

This was an experiment to do some hi-poly modelling and animation in 3DS Max while sticking to retro design elements.
Guildhall Personal Map Projects
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Hanger Scene MAX (.zip)